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Lightmap – Presets For HDR Light Studio: A Library of Lighting Content and Settings for Your 3D Proj



Many HDR Light Studio customers found our web site looking for studio HDRI maps for their renders. However, after trying HDR Light Studio, they understood that each shot deserves it own unique HDR lighting, and as a 3D artist they deserve to learn how to light properly rather than rely on stock lighting.




Lightmap – Presets For HDR Light Studio



"The new HDR Light Studio integration works flawlessly. The lighting updates are super fast and interactive thanks to the NVIDIA RTX renderer," says Lightmap CEO, Mark Segasby. "HDR Light Studio has a reputation for studio lighting of cars, products and packaging, however, creative lighting control is crucial for whatever is being visualized. It's going to be very interesting to see the wide range of projects customers will be lighting in Omniverse."


Founded by 3D product designer Mark Segasby and game developer Simon C. Smith, Lightmap created HDR Light Studio to address artists' needs for real-time lighting tools. Since its release in 2009, the software has been adopted by users ranging from individual 3D artists to automotive and product manufacturers, and visual effects studios, and is supported by live links to 15 major DCC, CAD and visualization applications.


One of the most underrated features in HDR Light Studio is the Presets system. A wealth of high-quality lighting content and settings are included out of the box (over 1,000 presets including 398 images). Plus you can easily add your own HDRI maps and lighting imagery to this library too - making HDR Light Studio the ideal place to store all of your lighting content.


To coincide with the release, we have just released over 70 minutes of in-depth training, so you can master Presets. There is so much more to Presets than the default studio light sources. The new training is available on our Learn page.


Favorite PresetsA user can right click on a Preset and select 'Add to Favorites' or 'Remove From Favorites'. You can then filter to view only your favorite presets using the heart button. This saves a lot of time hunting through lists of lights when you know the ones you like to use often.


Improved workflows with Content and Element PresetsYou can now create new lights directly from all 'Content' and some 'Element' presets (where applicable). You will be asked if you want to make a 3D or Background Light.


HDRI Haven PresetsWe have selected a range of useful interior and exterior HDRI maps from the HDRI Haven web site. These HDRI maps are available to anyone for free due to their generous CC0 license. For your convenience we have created a Preset Pack adding these HDRI maps to HDR Light Studio. These are provided at a resolution of 2,048 pixels wide. You can download higher resolutions if required from HDRI Haven. This Preset Pack can be downloaded by customers from your account at www.lightmap.co.uk. See what HDRI maps are included in this PDF document.


The UI includes a new presets panel (bottom left of image), containing over 200 readymade lights that can be dragged and dropped onto a scene: controls for custom shapes will follow in a future release, apparently.


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Design your own synthetic HDRI-based studio lighting set-upsUsed in a range of industries from automotive and design visualisation to visual effects, HDR Light Studio enables artists to design their own synthetic HDRIs.


Tags: 3ds max, Arnold, blend modes, Cinema 4D, combine light sources, Composites, Corona Renderer, DeltaGen, Drop 2, Drop 3, Drop 4, edit HDRI, Embree, group lights, HDR Light Studio, HDR Light Studio Tungsten, HDRI, Houdini, lighting design, Lightmap, LightWave, Maxwell, Maya, modo, new features, OctaneRender, Patchwork 3D, plugin, presets, price, ray tracing, Redshift, Solidworks, synthetic HDRI, system requirements, Thea Render, undock interface panel, VRED


Lightmap released HDR Light Studio 5, an overhaul of its 3D lighting software with a new full-screen user interface and support for Alembic and FBX files, OpenImageIO, and OpenColorIO. Lightmap said the software has been redesigned and re-engineered to deal with larger images and 3D data and better fit in studio pipelines.


One of the key features in the new HDR Light Studio is a drag-and-drop approach to lighting. The earlier Picture Lights dialog has been replaced by a presets panel offering a library of presets that can be dragged into the render view to easily light a model, with additional click-and-drag options for adjusting brightness and scaling and rotating the lights. In addition, LDR and HDR images in a variety of formats can be loaded and used as lights, with the ability to adjust saturation or colorize the imported image, as well as to specify a LUT for the image.


Setting up convincing studio lighting in a 3D scene can be an elaborate process of adding and positioning lamps, determining light strength, light color, light angles for reflections and more. HDR Light Studio aims to ease this process, and an add-on to connect Blender to HDR Light Studio has just been released. BlenderNation reviews it.


HDR Light Studio allows you to set up studio lighting in an easy-yo-use interface with powerful tools, and live-connect with your host 3D application for instant feedback. HDR Light Studio Xenon (Drop 1) is the latest version, and a Blender add-on is now available to form a bridge between HDR Light Studio and Blender.


What is HDR Light Studio plugin for Keyshot? HDR Light Studio by LightMap, is a great plugin to quickly create HDR studio lighting environments for your 3D renders (especially good for product renders).


There are two ways to create a lighting environment with HDR Light Studio. You can use their picture lights presets or create different shaped lights in HDR Light Studio. You can also load in an HDR environment and darken/lighten parts of it, change colors, add lights over it etc.


HDR Light Studio is best known for studio lighting, as the software name suggests. However you can do much more in HDR Light Studio than create studio HDRI maps. You can load and 'enhance, augment, mix' existing HDR and LDR image content using HDR Light Studio's powerful features. Allowing you to take full control over the lighting effect of any existing HDRI map.


Unity stores lightmapsA pre-rendered texture that contains the effects of light sources on static objects in the scene. Lightmaps are overlaid on top of scene geometry to create the effect of lighting. More infoSee in Glossary with different compressions and encoding schemes, depending on the target platform and the compression setting in the Lighting Window.


RGBM encoding. RGBM encoding stores a color in the RGB channels and a multiplier (M) in the alpha channel. The range of RGBM lightmaps goes from 0 to 34.49(52.2) in linear space, and from 0 to 5 in gamma space.


Double Low Dynamic Range (dLDR) encoding. dLDR encoding is used on mobile platforms by simply mapping a range of [0, 2] to [0, 1]. Baked light intensities that are above a value of 2 will be clamped. The decoding value is computed by multiplying the value from the lightmap texture by 2 when gamma space is used, or 4.59482(22.2) when linear space is used. Some platforms store lightmaps as dLDR because their hardware compression produces poor-looking artifacts when using RGBM.


When Linear Color Space is used, the lightmap texture is marked as sRGB and the final value used by the shadersA program that runs on the GPU. More infoSee in Glossary (after sampling and decoding) will be in Linear Color Space. When Gamma Color Space is used, the final value will be in Gamma Color Space.


You can use HDR lightmaps on Windows, Mac, Linux, iOS, tvOS, and Android. To control the encoding/compression of the lightmaps for these platforms, go to Edit > Project Settings > Player > Other Settings > Lightmap Encoding.


When lightmap CompressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression.See in Glossary is enabled in the Lighting Window, the lightmaps will be compressed using the BC6H compression format on desktop and console platforms. For mobile platforms, Unity selects the HDR format according to the table below.


[2] The texture compression format used for lightmaps on Android depends on Player Settings and Build Settings. See Texture compression settings for more details on how these settings interact.


The irradiance output texture is stored using the RGB9E5 shared exponent floating point format if the graphics hardware supports it, or RGBM with a range of 5 as fallback. The range of RGB9E5 lightmaps is [0, 65408]. For details on the RGB9E5 format, see Khronos.org: EXT_texture_shared_exponent. 2ff7e9595c


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